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Projects
skowt.cc

A community database for game assets, mostly from gacha games like Genshin Impact. Started as wanderer.moe (or as some may know from 2022, it was first wtf.dromzeh.dev). I built it at 15. To this day, I manage and develop the site, contributors help keep assets up to date.

700k+ peak monthly actives & 3B+ cumulative views
Originoid

A content-sharing platform for creators with protection built in: share your OCs, worlds and art, and every upload is invisibly watermarked by Etcht so reuploads trace back to you. The feed is an algorithm you can see and tune yourself, ranked on a few signals you set rather than dwell-time tracking, and a flexible, layered tag system keeps everything organised. The entire project was designed and engineered by me.

40k+ waitlisted, 6k+ Discord
etcht.dev

Invisible watermarking for images: it embeds an imperceptible, signed mark and later verifies where a picture came from, even after real-world modifications. Neo is the first real and improved engine. I designed and engineered the entire thing.

Typescript & Rust
antifield.com

Antifield's company site, and the home of everything above. I designed and built it: a content-driven Astro site with its own design system, a blog and per-project pages, and dynamic OG images generated with Satori.

Astro & Tailwind
Open source
qoconv

Converts Quaver rhythm-game skins to osu!mania across 4K and 7K, mapping notes, receptors and UI and working out positions from each skin's geometry so it lines up without manual tweaking. Interactive and CLI modes.

Go & huh
hyv-fps-unlocker

A registry-based frame-rate unlocker for Honkai Impact 3rd and Honkai: Star Rail on Windows, lifting the games' built-in FPS cap.

Rust
wuwa-fps-unlocker

A lightweight FPS unlocker for Wuthering Waves on PC: the same idea applied to a different engine.

Rust
vmt

A Discord bot that transcribes voice messages and translates them into 30+ languages via DeepL, across servers, group chats and DMs.

Python & DeepL
immortail

A Minecraft Paper plugin that stops players' tamed mobs from dying, with LuckPerms permissions and aggression controls to prevent griefing.

Java & Paper